AUDIO CHANDELIER -individual grains of nearly static sound dispersed to 8-16 speakers throughout a gallery and altered as granular synthesis illuminates and refracts moments in time. In pieces since 2010, Naphtali has created Audio Chandelier performances, fixed media installations, and in 2019 has been an artist-in-residency at Harvestworks Digital Media Arts to create a new Audio Chandelier interactive installation to be presented by Harvestworks in summer of 2020 on Governors Island, including a Audio Chandelier speaker as sculptural object being created in collaboration with metalsmith/designer Ayala Naphtali.
In each of this set of pieces, field recordings and audio samples are processed as one “grain” is sent to each speaker available. By manipulating the grains of sound (which remain static in each speaker) a surprising array of sounds and environments are created — from shimmering motion to reverberant spaces, to low crashing waves, to hyper-electronics refraction of sound. The pieces have been presented as multi-channel fixed media, an interactive performance piece, and as an ensemble pieces for laptop orchestra and smartphones.
Audio Chandelier multi-channel sound pieces that are performative, or installations, or something in between — installations with performance in mind.. Presented internationally and around the US– the work is a “point source” conception ideally for 12-16 speakers (or a minimum of 8 speakers).
UPDATE: the newest work, Audio Chandelier: Polyélaios created in 2019 Harvestworks residency will be presented at Governors Island in 2021 Postponed from Summer 2020, the piece will be a collaboration with metalsmith Ayala Naphtali to create a kinetic sound sculpture.
MORE NEWS and RECENT for 2020: CT: SWaM podcast “Broadband Echoes” Episode 3 is an interview with Dafna about Audio Chandelier past projects and upcoming work (Summer 2020).
Audio Chandelier: Remainders was created for the Residual Noise Conference (a live performance originally scheduled for March 2020 and re-imagined for online presentation in October 2020.)
******earlier works and documentation of performances below******
Audio Chandelier: Latitude, premiered in Montreal, June 2nd 2017 at iX Symposium: Embodied Spaces. (Photos ©SebastienRoy.ca)
AUDIO CHANDELIER: GRAINS concept was first presented in performance Floating Points Festival (2006, & 2010 -curated by Stephan Moore) and in a residency at Diapason Gallery (Michael Schumacher) in NY in 2010. Performances/presentations also at Reverse Space Gallery (2013 curated by Stephan Moore), FAMU (film music school) Prague, at Subtropics/12 nights festival in Miami, and the Hochschule for Theater und Musik Hamburg (with their Wavefield Synthesis system.
related projects include:
AUDIO CHANDELIER: TILT (2013) for laptop orchestra was premiered by PLOrk (Princeton Laptop Orchestra) and by my NYU laptop orchestra in New York. Here’s the AP report broadcast worldwide on PLOrk including Audio Chandelier.
short video clip from the concert here: https://vimeo.com/65255309#t=46s
AUDIO CHANDELIER: FIELD (2014)
12 channel installation for a solar powered multi-channel system created for USAP (Urban Solar Audio Plant) in Berlin — presented at Templehof and other locations over 9 days in 2014 https://vimeo.com/100721690
AUDIO CHANDELIER: BUBBLES (2015)
USAP production in Berlin’s “12 Bubbles festival”– a 12-channel installation of manipulated bubble sounds. Two-channel mock-up of the piece here. https://www.facebook.com/events/172563709760983/
AUDIO CHANDELIER: LATITUDE (2017)
32-channel site-specific work created for the Satosphère dome at Société des Artes Technologique (SAT), premiering in Montreal, June 2nd 2017 at iX Symposium: Embodied Spaces.
AUDIO CHANDELIER: CUTUPS (2015 and continuing work-in-progress) for 6+ users of Dan Iglesia’s MobMuPlat cellphone app to process/perform cutup samples of William S. Burroughs discussing his cutup technique. Originally commissioned for an (unofficial) cellphone ensemble of Google employees.
Haas is a set of interrelated multi-channel compositions and studies in aural oddities/illusions, based on human and avian vocal gestures are partnered with more abstract work based on electronic impulses as the routing and movement of the sound sources create illusions of rhythm and pitch and the room seems to become a synthesizer. Additional vocal samples are bass/baritone Robert Osborne and members of Magic Names.
Wheezer – 2001, 2005 – originally created during live performance & commission from Engine 27 (a 16- channel sound gallery in NY). Later mixed it down to 5.1 surround, and presented with “Harvestworks 5.1 Workspace projects” installation NY/Bulgaria/Germany.
The work was first inspired/influenced by my two years as a resident programmer for artists in residence at Engine 27 (2001-2003), a multi-channel sound gallery in lower Manhattan– along with Michael Schumacher, Luke Dubois, Matthew Ostrowski, Eric Rosenzweig (director) and owned by Jack Weiss. It was a formative time for me, when I worked with many many artists toward realizing their sound installations including: Henry Threadgill, Jim Staley, Chico Freeman, Cheryl Leonard,Joe Diebes,Leopanar Witlarge, Chris Delaurenti, Steve Coleman, Jim O’Rourke and others).
After that time, I had performances at Issue Project Room (then off the Gowanus Canal), with loving support and encouragement from director Suzanne Fiol, who allowed me to work with their newly installed 15-channel sound system of hemisphere speakers designed by Stephan Moore, who later invited me to be a part of his first Floating Points Festival (and also in 2010). In the first ISSUE project room performance I presented a multi-channel version of my 1995 piece Lamentations created from multilingual recordings and field recordings from and about Jerusalem.
Spring 2015, I was invited to help form the a short-lived Sound Research group at Eyebeam, together with Wolfgang Gil (coordinator), Seth Cluett, Michael Schumacher, Terence Caulkins (of Arup), and Marko Tandefeldt (Tech director of Eyebeam). Since then I have also found community among like-minded multichannel audio sound artists at CT::SWaM run by Daniel Neumann and other initiatives.